


The Technomatix team has digitized the interactive offline exhibition ‘Media Literacy Labyrinth’, and now all 10 rooms are available online! Developed in partnership with IREX and supported by the U.S. Embassy in Ukraine, this became a true "passion project" for everyone involved.
It’s a gamified space where you can easily figure out:
Learning through play. Interactive exercises keep things spicy, so you’ll soak up knowledge without even realizing you’re "studying."
Loads of examples from... the Cat Universe. They’re cute, but the lessons are as sharp as a cat’s claws.
Feedback that actually makes sense. No academic jargon here — everything is explained so clearly you won't need a tutor. Plus, the humor will give you a nice dopamine hit to keep you motivated!
To make sure users feel the scale and texture of every room, we pulled out all the stops:
Every room is a 360° panorama. You’re not just looking at a screen; you’re standing right in the middle of it. Look around, "walk" up to the walls, and explore every corner.
Interactive elements literally "stand out" from the walls so your eyes stay engaged. We even spent dozens of hours fine-tuning the lighting so it’s easy
on your
eyes.

The system saves your progress automatically. Feel free to close the tab, grab a tea, and jump back in exactly where
you left
off.

Everything is fully mobile-optimized. Explore the world of media literacy on the bus or while waiting in line—just swipe and tilt your phone.

Every wall is narrated, and the original audio guide can be downloaded directly from the landing page. This ensures people with visual impairments can learn about fakes and manipulation just as comfortably.
At the end, there’s one last challenge. Answer a few questions about... yourself (no interrogation, we promise!), and you’ll get a personalized certificate—proof that you’re officially resistant to any info-traps.

Technomatix developed the Media Literacy Labyrinth in partnership with IREX and with the support of the U.S. Embassy in Ukraine. We transformed an offline exhibition into 10 interactive 3D rooms where anyone can learn to spot fakes and manipulations through an engaging game format.




