Computer games are increasingly entering our lives and not only as entertainment. Their enormous invocative power is now successfully used in marketing, advertising and elearning courses, where gaming techniques are called eLearning Gamification.
The effectiveness of eLearning Gamification in training is explained by the fact that information is acquired at a subconscious level, bypassing our consciousness. Another fundamental difference between gamification and traditional training is the attitude to mistakes. The more unsuccessful attempts were made, the faster you will go to a higher level.