1Tests and exercises
E-course usually contains exercises in the form of closed questions (single and multiple choices), questions regarding the comparison and sorting (determining the order). The exercise may have the nature of self-examination or serve as tests, built into the course. Due to the ready-made interactive and the possibilities of programming a reaction to a student’s action, learning exercises and tests can acquire the nature of a simulator or a game, bringing the user to the reality.
2Cases, examples of behavior
A learner can see examples of behavior, can communicate with the virtual characters of the course; the further development of the situation according to the storyboard in prepared advance depends on his reaction. Animated characters and voice enliven dialogues and involve the user into the communication.
A simulator can be represented by a model of communication, production process, software or hardware. The main objective of the simulator is to provide the learner with the opportunity to study and acquire skills. The user avoids a formal training and begins to experiment; it becomes interesting for him to know “what will happen if… “
In learning games we work with you to create a virtual world in which:
- we have an excitement of the game
- you can feel the team work and the importance of every player in it
- you can switch roles and understand the peculiarities and difficulties in the work of colleagues
- one may learn from their mistakes as much as he needs